/* 
 * Copyright (C) 2007 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.anvil.android.particle;

import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;

/**
 * Wrapper activity demonstrating the use of {@link GLSurfaceView}, a view
 * that uses OpenGL drawing into a dedicated surface.
 */
public class GLSurfaceViewActivity extends Activity {    
    //private GLSurfaceView mGLSurfaceView;
	
    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        
        // remove window title
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        
        // remove status bar
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_NO_STATUS_BAR,
        		WindowManager.LayoutParams.FLAG_NO_STATUS_BAR); 
        
        // Create our Preview view and set it as the content of our
        // Activity
        //mGLSurfaceView = new GLSurfaceView(this);
        //setContentView(mGLSurfaceView);        
        setContentView(R.layout.boom);
    }
    
    @Override
    protected void onResume() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onResume();
    }

    @Override
    protected void onPause() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onPause();
    }
}
